In Labyrinth it was clear that dual mixed gems were much superior to pure one, with both skills maxed, many of the levels that seemed impossible were in fact easy if you used mixed (and of course clever use of walls).īecause, at least in Labyrinth as i have not yet enough experienced this with Chasing Shadows, even if effects are lowered on mixed compared to pure, the pure slight bonus to its own effect wasn't enough to make them as efficient as getting the 2 effects of a dual hitting monsters at once. So far it looks like the same as in the previous version, gemcraft labyrinth, mixed gems are superior in efficiency to pure gems. There are maps in which when i went with full skills, it was simply impossible to avoid being destroyed in 2 or 3 waves, as i had not the mana to build enough gems and not able to get them leveled enough to destroy the 2/3 first waves.Īnd then it makes a huge difference if you keep some of the skills to 0, what was near impossible suddenly become completely doable, something to keep in mind if you find one of the levels too hard. I'm stil not far, reached only level 30, but it took me some time to understand why i had so much difficulty in some of the previous maps : in fact at that stage of the game getting all the skills to their max when they're available is a mistake.īecause in this new version of gemcraft the skills points you don't spend into skills will translate into a lot of starting mana, so each time you increase a skill it means less mana at the start (not enough compensated by some of the talisman parts). The game nevertheless still seems a lot harder than any previous game in the series. More fields to fight on, and things I can do to get stronger. On the bright side it's been a long time since I've felt I was stuck at a wall. It would be nice to have some of those rarity 24-53 talismans it would drop, but I'd need thousands more starting mana to even have a chance and without endurance mode from premium I don't see any way to casually go out and get 20 more wizard levels at a time. I've been trying to farm high level talismans on the starter field, bu I can't even come close to beating it with maximum difficulty.į1, the simple 3 wave starter field, when pumped all the way up as much as I can costs 280 (+100) shadow cores, and has 40 waves with giants with over 2000 health and almost 100 armor by wave 3. That would be a lot easier and less effort than going back and replaying all those maps a second time with minimal settings, and I can't beat most of them with much higher settings. 1 each into mana lock, haste and beacon storm wouldn't significantly affect difficulty, and for only 3 shadow cores per map it would mean doubling my xp on all those fields. I think if I were to do it over, I'd have made a general policy of always spending a couple points on traits every map after E or so. Would really like to power up some but my next level is 50,000xp, and I'm running out of easy fields to dump shadow cores on. Whereas armor traps are becoming pretty much essential to deal with the routinely 30+ creatures on the field with over 200 armor each, including the occasional giant with 600,000 health.įields are sometimes taking ~45 minutes to do, and sometimes I lose. Starting to see swarmlings with over 10,000 health, so poison traps are generally only useful for the first 10-20 waves now. Though it's now 77 starting mana worth of skillpoints for an extra 3-4% modifier. My more median talisman is something like +7-9% damage to something and random useless effect like extra curse charge. The above talisman is by far my best, and even after spending over 2000 shadow cores, I still have a couple single effect talismans. If you're using glaring difficulty, try to use two rarity boosts, and glaring drops multiple talismans fairly often.īe prepared to burn through a lot of shadow cores on trash talismans if you do that though. That way you don't waste the shadow cores on spent on traits. If you don't get one, restart the map before it finishes. But if you want to farm for good talismans, save up several hundred shadow cores, then pick an easy map like F1, pump it up as much as you can, buy a couple rarity boosts, and as you play watch for talisman drops. It's cheaper to pay 100 for the rarity enhance, but if you do both, plus glaring, 1-20 becomes 21 to 49.Īgain, drops seem to be weighted towards the bottom edge of the rarity range. It's ~13 shadow cores for the first +1, and even with four traits at 7 for 112 shadow cores it's only +3-7.
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